It is good, like really good. You choose the target for each missile individually. It also seems a bit weird to craft level 19 items from a cheap level 1 formula. New reach weapons (Treasure Vault) 132. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Activate Cast A Spell. 7. 598 4. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. The enemies had very little HP left, so he wanted to cast magic missiles to try to take out a few of them at the same time. If you expend the wand's last charge, roll a d20. Source Core Rulebook pg. Unless you're facing 4+ casters all concentrating at once, then you might upcast. Slashing Gust H: Cut creatures with ripples of air. Activate Cast a Spell Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions. Here's the thing. She can expend 1 charge to cast the 1st-level version of the. Divine 1st-Level Spells. This wand has 7 charges. leathrow •. You do need to do some light work in those 10 minutes (like pray or something, depends on your character), but it's usually of little consequence. ) The description of the wand of shield on p. Targeted killing through stealth and subterfuge is the expertise of an assassin. 254) reads:. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand, uncommon. Permalink for 6455418 Quote. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. ago. The missile causes 1d4+1 points of damage. Also, since the Monk player will most likely only have 2 of those wands, said insane DPR will only be possible once. Any item that has been animated by magic. For the wand of magic missiles, this lands at 125gp. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). I've got it all set up except I don't know of a way to deduct variable amounts of ammo. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. Source Core Rulebook pg. fandom. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting. Mar 6, 2019,. Errant Wand of Magic Missiles. <br /><br />For every. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Bulk L Usage held in 1 hand . I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. Wand. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. 0. rocket and missile system, any of a variety of weapons systems that deliver explosive warheads to their targets by means of rocket propulsion. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Force barrage sounds like something a wizard would cast. It genuinely is a great option for anyone with the Magic Missile spell, which is found in the Arcane and Occult traditions. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. There's no such thing as "not recognized". On Scrolls, Staves, and Wands - utility spells that aren't sexy is nice - Fairie Fire,. Front of Building L-1. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. Especially if you level. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. Magical Wand. Price 700 gp. SPECIFIC WANDS. Wand of Web. Particularly spells that take the form of an arrow feel very anti-flavour. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. A wand contains a single spell which you can cast once per day. 10. Time for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. Maybe as a 5th level item it could be a wand of manifold missiles (1st). A magical item radiates a magic aura infused with its dominant school of magic. Stored Items The runecarved lichcan store items inside its body, as detailed below. Activate Cast a Spell. Longtime subscriber to this sub, though I'm a smidge of a lurker. ME . This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. After you Cast The Spell, an additional missile or missiles are released from the wand. But with 120' range, you probably won't move. Yellow embers spiral over its surface until the spell ends. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. 0. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. 637 4. Magic Properties: This wand has 7 charges. Casting a spell from a wand requires holding the wand in one hand and activating the item with a Cast a Spell activity using the normal number of actions for the spell. A Wand of Manifold Missiles on the other hand adds additional Magic Missiles to a casting. For each additional action you use. But if you use the XGtE, then it's up to your DM to come up with a material component. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!This wand has 7 charges. If you use the DMG, then I don't think you can do it the way you suggest. Wand of Longstrider 2. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. This long, slender wand is constructed of silver, polished to a mirror shine. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Let's say you need a bucket of water to cast the spell, but you only have a glass of water. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. At the end of them getting closer to level 20 it won't even matter as you'll be rolling a d20 for your damage with your barefists while attacking. Source Core Rulebook pg. It negates magic missile completely, but also spends the targets reaction, preventing it from counterspelling the players important. Magic missile is one of the best spells in the entire game. Usage held in 1 hand; Bulk L. 598 4. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand of Magic Missiles. Also he had a staff of defense. Subscribing greatly boosts our channel visibility and is as easy as clicking your mouse or tapping your phone. Stored Items The runecarved lichcan store items inside its body, as detailed below. Magical Wand. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. After you cast the spell, an additional missile or missiles are released from the wand. Activate Cast A Spell. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This is annoying because that means it requires 2 turns to. Basically, you get 1 missile per action you spend casting the spell. Invisibility is only broken when casting a spell or making an attack. Especially since the caster will likely have no trouble having a free hand while their eidolon goes rampaging. An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. I am assuming with the fact it says "when you cast" something like Healing Spirit and Flaming Sphere don't get to use the buff in. If the lich’s body is destroyed, any stored items appear among their bones. Description: The wand of magic missiles is a short wand that at the user behest can itself cast the spell “magic missile” at almost any target. cast the 1st-level version of the spell. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Wand of Manifold Missiles Level 5+. Once as a swift action and once as a standard action. Here's. at level 5 you'd have 12 or 13 non-cantrip spells. rating Wand of Manifold Missiles (3rd Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. T3: 3rd level Magic Missile using as many Actions as you can. For 1 charge, you cast the 1st-level version of the spell. The wand has an initiative modifier of +3, and each missile costs one charge. This is why I'm investing in magic missile, wand of manifold missiles and dragon throat scales Ranger and fighter can get feats that ignore cover Caster phase bolt ignores cover I'm sure there are more Let the players grow into the system Wands I agree are generally a little plain, except for the Wand of Manifold Missiles. On a critical success, the target takes double damage and is dazzled for 1 round. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. The missile causes 1d4+1 points of damage. Especially since the caster will likely have no trouble having a free hand while their eidolon goes rampaging. It's updated regularly so the magic missile info should be in there. Price 700 gp. This is honestly pretty strong since you draw your implement as part of the action to use it (starting when you get your second one) so you're replacing the action you would normally use to draw. There are also "specific" Wands at a given level, which follow their own rules for scaling and pricing, which means you could not, for example, take a Wand of Magic. Its range increases by 30 feet. Wand of Manifold Missile: 1 missile per action. Magical Wand. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This is why I'm investing in magic missile, wand of manifold missiles and dragon throat scales Ranger and fighter can get feats that ignore cover Caster phase bolt ignores cover I'm sure there are more Let the players grow into the system Reply Dreadon1. Effect You cast Magic Missile at 3rd level. Wand of manifold missiles+dragon throat scales=tons of extra damage from av magic missile over the course of an encounter Just as an example Generally though what's good is dependant on the player, the class, the spells known, etc That's why you find see as many obvious examples, it's very much depending on multiple factors. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. 0 Price 50 gp Hat of the Magi (Greater) Item 9 Source Core. the wand of manifold missiles is going to help whoever has it come second in damage to the boss in so many ultra tanky boss fights. A level 2 Sorcerer has 3 spell slots. 598 4. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Search within r/Pathfinder2e. This won't affect later turns, which will just give you a single missile at the start of your turn. Edit: Well, yes that casting Wand of Manifold Missiles will allow you to Unleash Psyche. The Wand of Missiles of Imoen has few charges. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. This is honestly pretty strong since you draw your implement as part of the action to use it (starting when you get your second one) so you're replacing the action you would normally use to draw. No. PF2 Animated: Wand of Mannifold Missiles. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. So Maximized (+3) on Magic Missile is legal. This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. For 1 charge, you cast the 1st-level version of the spell. <br. Mage Armor H: Ward yourself with magical armor. You send a dart of force streaking toward a creature that you can see. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Lose the Path: React to impede and possibly divert a Stride. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Wand of striking and wand of magic missile: The low damage potential of these wands for ranged attacks makes them less useful as the game progresses. Wand of Manifold Missiles is always a great go to. 1. These bracers are made from plates of durable mithral and gleam like the summer sun. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Reply. The Magic Wand interceptor underwent its first. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. Try to cast a third time, and no spell is cast and the wand is destroyed. They kinda are like a staff, albeit only 1,5 spell slots and recharges every day. Even with beast spells, you wouldn't be able to cast magic missile from a wand, because you aren't providing the components of one of your druid spells when you cast magic missile from a wand. • 1 yr. Wand Of Magic Missile. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate spell. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. Magic Missile H: Pelt creatures with unerring bolts of magical force. Activate [reaction] Interact Frequency once per day; Trigger Requirements. Magic missile can take 1 to 3 actions. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. After you cast the spell, an additional missile or missiles are released from. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. This wand has 7 charges. An evil or good robe gains the appropriate trait. The spell ends for a target that attacks or casts a spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Spell 1. Consumables. Source Core Rulebook pg. Basically, cast again at risk (50/50) of destroying the wand. FatPanda89. Apex Divination Invested Magical. After you cast the spell, an additional missile or missiles are released from. that's how all of the really fun ones are. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling Rays. An individual 7th level PC has 720 GP of total items, and likely only 125 GP of it in negotiable currency. Site BO-73 Aerial view circa 1962. com Evaluate 3 ⭐ (5265 Ratings). For 1 charge, you cast the 1st-level. A Wand of a 1st level spell is 60 GP. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 598 4. On a 1, the wand crumbles into ashes and is destroyed. The sound effects really add to the video, haha. Magical. 0. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . Lightning. And that brings us to the third option: Fish out the errant item. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | OtherSo wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. A gimmicky build I would love to try out if I were a player is a fighter dedicated into wizard, crafting manifold wands. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. . The other ring combines the Radiant Orb ring and Callous glow to provide an all in 1 radiant. I typically use lesser wands at early levels that don't recharge. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. . Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Description [edit | edit source]. Putting the link in the body again because anything else doesn’t work and I fear the mods may be dead. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand has 7 charges. Or 750 gp if you can cheese out a Paladin somewhere making them. Like the Wand of Manifold Missiles fires a number of missiles each turn after it was used. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. Several Buildings & Water Tank. Price 700 gp. A rare few are metal, glass, or even ceramic, but these are quite exotic. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Craft Requirements Supply a casting of magic missile of the appropriate level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Blue dragon sorcerer with a sparkler wand and magic missle necklace might as well be god. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. You have to unequip one and then equip the other one. The junction fittings comprise a fitting body having a primary bore and at least two feed bores. In addition to 1 lvl hexblade + 10 lvl evocation wizard, 2 level fighter for action surge and attain any wand of magic missiles if possible!. For paizo: Add a feat that allows one free overcharge of wand per day, flavourful and kinda in power with some higher level feats. Source Core Rulebook pg. Weight light. Source Core Rulebook pg. ". . Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Basically, cast again at risk (50/50) of destroying the wand. Shield H: A shield of magical force blocks attacks and magic missiles. In the case of this wand, which doesn't require attunement, the Identify spell. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Make a spell attack roll against a single creature. Wand of Manifold Missiles (7th Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 1st-level magic missile. The tiny servant has no mouth or vocal apparatus. Some willingly undergo the process, embracing death to live beyond it. Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber. As an added bonus, it stacks with Item bonuses to speed from most magic boots. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your. Rocket is a general term used broadly to describe a variety of jet-propelled missiles in which forward motion results from reaction to the rearward ejection of matter (usually hot gases) at high. Yes, as in official DnD rules, unless it states otherwise in the wand's description, wands have a limited number of charges. This wand features a carved. 607 4. A magical staff is an indispensable accessory for an elite spellcaster. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. A wand of magic missiles can hold up to seven charges. Choose targets each time. Top rated: 3 ⭐ Lowest rating: 1 ⭐ Summary: Articles about Wand of Magic Missiles | Critical Role Wiki – Fandom A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. For example, Mage Hand. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. If a DM wants to allow this I don't think it would be too broken. A DC 10 flat check is actually a 55% chance to succeed (you only fail on 1-9) This post is labelled with the Advice flair, which means. Source Core Rulebook pg. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. How do I make it deduct the amount of charges used, rather than just deducting one each time?A default Wand of Magic Missiles has seven charges. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. "Action Effect" can just be "Effect". Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Usage held in 1 hand; Bulk L. Wand of Manifold Missile: 1 missile per action. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. RT @WBrianLane: Hey #Pathfinder2e crafting experts: If I want to craft a specialty wand (say, wand of manifold missiles), do I need a specific formula for the specialty wand, or is the "one 1st-level formula to Craft a magic wand" sufficient? 05 Jun 2023 05:56:05Finally, he has two weapons — a wand of magic missiles and this greatsword: Winter’s Dark Bite. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . 0 subreddits, 0 subreddits Avg. One charge is used every time you use the wand (unless the item description says that it uses more charges). You will, in fact, need more magicka or reduced spell cost, or both. The Wand of Magic Missiles is more powerful than a low-level wizard, but. We would like to show you a description here but the site won’t allow us. 57 of the adventure states: The wand has four charges. Manifold Missiles is certainly worth mentioning. For homebrewers: if you want to add an item bonus, give it to a specific spell and not all spells. Usage held in 1 hand; Bulk L. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. WAND. This wand has 7 charges. Wand of Manifold Missiles is, I think, the best damage option available to the Bard. With that wand, you can do a 1 action attack that does a guaranteed 20d4+20 if it lasts all 10 rounds; that's a hell of a boss fight breaker. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Choose targets each time. The end of this wand is forked instead of tapered. That shit is boss. Frequency Once per day, plus overcharge. Hey there. Bardarok •. I think generally the idea is that your casters will acquire a wide range of wands, because they charge automatically and don't require investment, you can have as many as you. When you begin the crafting process, choose a spell to put into the wand. From the atmosphere to the ground, from long range and across wide areas,” said. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. 149 2. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. From the wand of lightning bolts: "This wand has 7 charges. A wand is usually the minimal caster level. It's the same as the wand of magic missiles except (1) the range is 50 ft and (2) the missiles heal rather than deal force damage. com. . Materials cost is 25% of the item value. Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. Items can support characters by granting bonuses. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. We produce everything in this video but the animation- we hire artists (from reddit actually!) to do the animation, and that has, by far, the largest cost associated with it. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. View Cart; Help; Pathfinder . Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 3rd-level magic missile. Boots of bounding. Wand of Manifold Missiles Item 5+. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power. Staves. Wand, uncommon. Bulk L Usage held in 1 hand . While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Hello again. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. Your Level. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. A wand is a magical staff that is used by wizards and witches to channel their magical powers. LockCL • 6 mo. so odds are you probably won't be getting one. If you expend the wand's last charge, roll a d20. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. I wanna spend turns. WAND. Just out of curiosity has any one that has been using the manifold missiles noticed that every thing interferes with the missiles and causes them to pre-detonate like they are hitting something I. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. Ring of Manifold Missiles adds 2 additional targets to all castings of magic missile, just like the amulet does from the Underdark. One’s a class rule and the other is a magic item rule. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level.